Avatars, play and performance

Tag: performance

The Hospitality

A game in the space around gifts, loss and collective action.

These days, we are preparing for The Hospitality, a game for Gothenburg Dance and Theatre Festival. We’ll be performing 15-17th of May. The festival just released their whole program, so lots of interesting things to check out.

So far we have done two game tests, at the University of Dance and Circus in Stockholm. This is what it looked like the 30th of January:

space3

Ok, the floor was not like that for real. But as you can see, we are laborating with different notions of space.

This is what it looked like the 20th of February:
bild

This was Gabriel photographing me and Ebba through the door while we were busy preparing a spaceship made of cloth – our first test with scenography, that turned out very well. Then the game testers came, and off we went on a two hour trip in – yeah, you guessed it, space!

We will also game test evenings here in Stockholm the following dates:

  • April 17th
  • April 23rd
  • May 7th
  • May 8th

Keep your eyes open for that! But also, don’t miss the full scale game if you’re in Gothenburg mid-May! Here is some more info about the scenario in it’s present state:

In order for another world to be possible, we have to be prepared to lose the world we are already familiar with.

Welcome on board The Hospitality – a space scenario where you together with a maximum of thirty other players will enter in a sort of role-play, a game or a participatory performance where we try out different conditions or situations that are completely different than those of everyday life.

Three game masters will guide you through a number of scenes where you will make decisions, move and imagine that you are traveling off in space in the company of the other players.

This is not a role-play where you are expected to improvise, perform, play theatre or immerse in a character. The role you will receive is just some simple approaches, tasks and thoughts that you can use in the game – it is made in order for the players themselves to choose how much they wish to pretend to be someone else.

The hosts and game designers are Tova Gerge, Ebba Petrén and Gabriel Widing from NYXXX, a performing arts collective with a strong connection to both the role-playing game culture and the dance world. Among their earlier cooperations are Avatarvaro (Turteatern/Inkonst) and Drömdykarna (Unga Dramaten). NYXXX are looking for new game formats where participants do not have to struggle to find their place, but can lean back and follow a plan, while still sharing a mental and physical experience together with other participants.

The Hospitality is a philosophically stimulating scenario with a nerve of sci-fi. Softness and reflection in an uncomplicated, physical and playful community are some key-words. The scenario happens in a choreocracy – a society where decisions are made through collective movement in space. The choreocratic society decides to initiate a cosmic movement, a travel in space that might never end. During the course of the travel, a lot will get lost – but maybe the loss is important for the community in space?

Welcome!

If you want to check out The Hospitality at the festival, we are here:

In English

In Swedish

Working with avatars at PAF

Summer is slowly fading away and I haven’t written here since May, which is a shame because plenty of interesting things has been going on.

This week me and Ebba Petrén has had the fantastic opportunity to go to Performing Arts Forum. We have a generous grant from The Swedish Arts Grant Committee to be able to do research on the avatar formats. The last week we’ve been thinking about what we have done so far and explored new ideas on what is possible to do within the avatar frame – humans being directed by a voice, turning them into something else, hybrids between man and machine.

First of all I want to say that this place is amazing. I was here last year to attend the Agora Seminars and I have had the intention to come back ever since. Just have a look of the village S:t Erme as it emerge from my bedroom window tonight:

Here are a couple of the ideas that we’ve been working with, I’ll probably get back with more later …

Switching positions

The idea is to explore what happens when you change into an avatar and the intention to do so. In the most simple iteration one person (human) has a conversation with anouther one who wear headphones and reciev instructions (avatar). When the avatar stretch its hand up (following an instruction, of course) the human can chose to take its position. The avatar can never chose to be a human, but the human can chose to turn herself into an avatar.

We did a recording where the avatar is asking questions and then making interruptions. Encouraging the human to talk, but not really responding in a proper way.

We also tried out a “Round Robin” structure with 4 avatar tracks and a group of audience members, who could chose to take the headphones during certain circumstances. The curiosity on behalf of the audience was high and everyone wanted to become avatars at some point.

We have a lot more ideas on how avatar-human interaction could work out that we didn’t have the possibility to try out in practise yet. It could be an avatar hosting seance, initiating a game or introducing conversational topics in a social situation.

Here is the studio we’ve been working in with the simple set up for the 4-avatar switching test.

Phone call piece

Here is a new idea of a piece where the audience give their phone numbers to us when they enter the performance. We have a dramaturgy, a railroaded set of actions that the audience members execute/perform by getting phone call instructions, wishes, begs from the operators, a kind of call center. This would not really be avatarisation, there would freedom to say no to negotiate or say no to an instruction. The operators/game masters are seated in a call center, a room near by, above them or in the same room but behind a window.

“Excuse me, could you help us by…”
“There is a camera, can you make the documentation of this piece?”
“Can you take responsibility for …”

This way we could produce an aesthetizised social dynamic in the room.

Over and out / Gabriel Widing

Avatarvaro (The Avatar Condition) – Brief

An UngaTur performance piece in collaboration with Interacting Arts

There is no audience.
There are no actors.
The Avatar Condition is something else.
Discover who you become when someone else makes your decisions.

The Avatar Condition is an invitation to being controlled. To act without having to make decisions. Through headphones, you are instructed to move, speak and act – collectively and individually. You don’t need any prior knowledge to participate. A voice will guide you through the piece, which takes place as much in your own head as it does in the space.

The Avatar Condition has been developed in Stockholm, Malmö, Västerås and Copenhagen during the last year. The Avatar Condition was played in Stockholm theatre Turteatern December 8-11 of 2011, and in Malmö at Inkonst in May 2012.

Where will it go next? Maybe to a black box, dance studio, abandoned industrial building or inhabited villa close to you…

Take a decision to give up your freedom of choice! Bring us over and try out The Avatar Condition.

By: Albin Werle, Ebba Petrén, Elize Arvefjord, Gabriel Widing, Kerstin Weimers, Klara Backman, Moa Backman and Tova Gerge.

  • Duration: 90 min
  • Capacity: 18 guests/show
  • Contact and tech rider: ebba.petren@gmail.com

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